About
Open Fortress Legacy is a project intended to preserve and maintain the legacy version of the game from 2020.
The Open Fortress development team decided to close the source code to the project. Whether it was to prevent cheating, or forks, Open Fortress is no longer open.
Licensing
As the 2020 source code was licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, anyone is free to modify and share the code; as long as credit is given.
Download
For players
You can download the game from the main github repository.
For developers
You can download the game, source, and content source all from github.
Credits for the original 2020 game:
Project lead:
KaydemonLP
Gameplay Coordinators:
AgitationSkeleton
Stachekip
Programming:
Alex Episode
MaartenS11
Rara Cerberus
Chrissy
Jill Nesbit
KaydemonLP
Nbc66
Avast Antipony
Nopey Nope
Swox
Ficool2
Msalinas2877
Bots:
Deathreus - Reverse Engineering most of TFBots & Halloween Bosses
Pelipoika - Additional Reverse Engineering for TFBots
sigsegv - Reverse Engineered documentation for TFBots + NextBot
ficool2 - Integrating TFBots into Open Fortress and the DM gamemodes etc
Voice acting:
Stachekip - Mercenary
Drew - New Soldier & Engineer Voice Lines
EverMatt - New Scout Voicelines
Cazsu - TFC Demoman
Announcers:
Benjamin Rudman
Cazsu
GetGianni
Stachekip
Weapon and misc. player sound effects:
Stachekip
Omniary
Cazsu
Viewmodel rigging and animations:
Polybagel - Mercenary First Person Animations
N-Cognito - Mercenary First Person Animations
Coolchou Zhao - Mercenary First Person Animations
Ficool2 - C_Arm Conversions, Animation Fixes, New Mercenary Gloves, Thirdperson Mercenary animations
Hex - Railgun fire & Charge animation, GIB animations
KaydemonLP - Concept Animation
Character concept art and models:
Alaxe - New Mercenary model and textures
DrPyspy - Mercenary Model and Concept Art, Early Civilian concept
Drew - TFC Spy Model
Lena - TFC Soldier Head Concept
Square
Swanky Swaggernaut
Cherry
Weapon and cosmetic concepts and modelling:
Ficool2
DrPyspy
Batandy - Tommy Gun
Suomimies55
Gibus Cat
Stachekip
Drew
Extra Ram
Skerion - GIB
Overpowered
iiboharz - Hardhat
Prop and scenary Models & Textures:
Boomsta - Vending Machines, Pickup Truck, Cheese Shop Props & Misc
ChargingTurnip - Barrel, Generator props, Loaded Crate, Beetle car, Pig, Chair, Desk
Ficool2 - Couch
NoNotTheMemes - Couch
KaydemonLP - SkateBoard
Suomimies55 - SkateBoard Textures
Richter - Office Textures, Yoda Spray
Denied - Powerup sprays
Krazy - Vehicles
Placeholder TFC Model Ports:
Ficool2
Gibs, gore and dismemberment effects:
Ficool2
Populus
Particles:
FissionMetroid - Stock Particle overhaul, BFG/Nailgun/Railgun/DM Medigun particles
KaydemonLP - Lightning Gun Particles/BFG Smoke and flame particles
Menu and promotional art:
Gibus Cat
iiboharz
Blamo
Denied
Main Menu UI Design:
KaydemonLP - Original Main Menu & Loading Screen Overhaul, Loadout Screen
Chris & PacMania - Font fixes, Main Menu Font Changes, Options Menu Fixes
Ficool2 - Xbox 360 UI port
Doomgal - Xbox 360 UI banner
In Game HUD Elements:
KaydemonLP - DM & Bomb Defusal Hud
Chris - Polishing and fixes
Ficool2 - Invade Gamemode
Cbkl - Hud fixes and updates, New DM kills Hud
Blamo, Cazsu, Drew - Mercenary & Zombie class portraits
Valve.bik Intro:
Cazsu
MrModez
In-game menu logo concept:
HDMineFace
Final Logo and Icon designs:
KaydemonLP
Ambient sounds:
Omniary (Wiseau)
Music:
Magnus
MrModez
Thoopje
Cazsu
Withered Rose
Lena
Ranzki
Mace
Main Menu specific tracks "Bahp!" (based on "Apple Jump" by Dexter Gordon) and "Virtual Proof" by Enrico Bergamini
www.openfortress.fun website:
EmNudge
AgitationSkeleton (Placeholder Site)
Nbc66 (Placeholder Site)
Nopey Nope (Placeholder Site)
Gibus Cat & Blamo - Merc Renders & Promo Art
Maps:
Hambooga - The Bad Place, The Longest Yard, Aerowalk original Blockout
DrPyspy - Blood Run, Parley, Push
AgitationSkeleton - House of Chthon, The Bad Place, The Dark Zone, Dead Simple, Overkill, Xpress3, Shortwave, Facing Worlds
HDMineFace - Legacy, MCTF Splashdown, Greenback, Boxy [Updated Map], Hydro (dm), Shortwave (Layout Adjustments)
Fairweather - Pandora
Suomimes55 - Congo, DM+CTF Backfort, Boxy, Weapon devtest map, Knoxx, DM Minecraft, DM Bricks
Ficool2 - DM Lumberyard, DM Minecraft, DM Bricks, DM CS1.6 Mansion, Weapon devtest map
MacD11 - Wiseau, Range, Dead Simple, Grain, Offblast
KayDemonLP - DM Harvest, Devtest maps
Lena - Cargo, Dark Zone, DM Chestnut
Phe - DM Chestnut
Boomsta - Sawdust
Gibus Cat - Indev DM_2Fort
HDMineFace - DM Hydro
Bakscratch - DM Watergate, Skate, Bailey
PigPig - Knoxx
Hex - Skate, Lobster Shore, Knoxx
iiboharz - Wiseau, DM 2Fort, DM Ravine, DM Offblast
Savva - Hollow, port of CTF Redplanet by Spipper, MCTF Turbine, MCTF Doublecross, MCTF Badlands, Shingle
Spipper - CTF Redplanet
Muddy - Grain
HQDefault - Blood Covenant
Charging Turnip - Badworks
Suzie🕷Scattersilk - The Badplace new Artpass
Ruby - dm_entryway, duel_aerowalk artpass
Aichten / Dot.ico
White Russian Bear
Third party Assets Used with permission:
Landfall Assets by Dr. Spud and Nineaxis
Borneo Assets by Heyo Cutino
Cosmetic Set "Top Fragger" by Drew, Yikes, Makkon and Hotrod McCoolguy
Train Models by Freyja
Open Fortress - List of community contributors:
MegapiemanPHD - dm_deadlock
Professor Pootis - dm_cloister
comrade commie - dm_golddigger
Holey - dm_bloodcovenant updates
Nbc66 and PacMania67 - Final DM Scoreboard design
Snowy Snowtime - Minimal Mode Fixes
Derpster55 - Chainsaw, DM RL kill icons
Sn-0W - Merc viewmodel cosmetic models
Occune - Russian translation
Technochips - French translation
The Engineer - Hungarian translation
Nival, Arcus Merseneri and Amuno - Italian Translation
Amy (@OctoGril1) - Female Merc design + Easter egg drawing on legacy
Private Polygon - Player Colored party hat
Jan - Linux builds and fixes
Solar light - Hud Fixes
White Russian Bear
Open Fortress - Special thanks:
TF2Vintage ( where the bots originally came from, with permission given from Deathreus to utilise them )
Trotim (for helping KaydemonLP with programming)
Nicknine (for the TF_Port SDK 2013 codebase)
Saul Rennison (for proper dynamic shadows using the L4D method)
Train (for helping with all language support)
Ian "Idolon" Spadin (Arena Byre)
The Jabroni Brawl 3 team (for Their Support and being a awesome mod)
Obsidian Conflict team & Maestro Fénix (for the grappling hook stuff)
Half Life 2 Comunity Edition ( for the original Alien Swarm UI port )
tonysergi (for MP Gravity Gun carried objects fix and MP vehicle fix)
Secobmod ( for Multiplayer AI fixes )
Blixibon ( for Mapbase: better env_projectedtextures, more logic entities etc )
TotallyMehis ( for clientside ragdoll cleanup fix )
SuperBigBoy (food)
EArkham (permission to use sky_outpost_01)
Krazy (for Doublecross Snow roof models)